Data-readme Close Combat 5 1940
mod Meuse Crossing v. 2.5
Install:
This mod now comes only in a .pln format that
requires CC5 Config Manager v1.3 or higher
What settings do I use ?
Generally, we would recommend to use Elite
for you, Recruit for the AI. If this is too difficult, use Veteran for
both sides (as for H2H).
Mod Team:
The original mod team for Meuse Crossing consisted of
Luer and Moloch who worked on this mod from January to May 2001. Luer was
responsible for the data changes, with a bit of graphics and historic research,
while Moloch handled the rest. The mod was last updated in November 2001
releasing version 2.0.
Both mod makers names have appeared together and individually on others mods;
Afrika mod for CC3, Winter War for CC4, Finland Mod for CC3,
PanzerJager mod for CC3, Real Romanians for CC3, etc. . Unfortunately the
constraints of real life and time maybe taking away some of the
enthusiasm for CC have made these two mod makers less active the last couple of
years…. To the mod team, thank you for breaking new ground
with this mod and all the extra hours of game play you added to CC5!
As a fan of CC and their mod, I decided to address some of the issues that
existed with the last version.
Have fun, Luer,
Moloch & Tejszd
Changes in:
Version 2.5:
-
The mod now uses and requires
v5.01 for better H2H stability (hex edited CCresourcedll.dll)
-
Added Dynomites French & German
medals (ScrnGadg.gdg) - Thank you Dynomite
-
Fixed the PZ 1B to have 2 crew
with 2 X MG13 instead of 3 crew with 2 X MG34 machine guns (Vehicles.adb and
Alsteams.adb).
-
French Vehicle crews now say
"char touché" instead of Bailing Out! (GGerVox.sfx) -
some how in v2.0 the French still said it
in English
-
Mortars are more accurate but do
less damage so overall they should be better for suppression (Weapons.adb).
-
Guns smaller than 7.5 and that
aren't classed as AA should fit in more buildings (vehicles.adb).
-
Bocage/Hedges are more like
heavy bush (elements.adb).
-
Added a modified version of
Manoi's map Montherme - Thank you Manio!
-
Added a map called Enl420 - Thank you to the author (I do not know your name)!
-
Added a map called Gavrus from
the GJS mod for CC5 - Thank you Cathartes!
-
Rearranged 3 maps to better match the strategic map
and removed the one used twice
-
Removed the Read only file
attribute on GENames.txt and RUNames.txt as it might have impacted uninstalling
the mod
-
Disappearing French 129e RI / 5e DIM BG fixed. "Panhard
178 'Liais." crew size didn't match the # of soldiers specified (GeTeams.adb).
-
Added some side, rear and top armour to some French
guns (vehicles.adb)
-
Fixed the AMC 35 to have 3 crew instead of 2 (Vehicles.adb
and GETeams.adb)
-
Canon de 47 AC now has no HE but its rate of fire
has increased slightly
-
Added Meuse icon to the CC5.exe
-
Multiplayer side selection screen; the US star was removed and the French/German
sides swapped
-
Moved German artillery support from the northern maps to a 2nd row of eastern
maps
-
Updated install.txt,
uninstall.txt, readme.txt and this file datareadme.html as required
Version 2.0:
-
fixed the 2cm KwK30 values (was
too strong)
-
tweaked a few armour penetration
values
-
fixed the stone fence/wreck
element bug
-
fixed the P16 Liaison bug (right
vehicle now)
-
heavily reduced all mortar accuracies
-
Fixed the "bailing out bug"
[not a data error, but anyway]
Version 1.3:
-
fixed the Pz IB bug: the team
does not drive a PzII anymore
-
the PaK 35/36 has now a leader
-
tweaked hull rotation rates
-
fixed the 25mm canon AC portée
graphic bug
Version 1.2:
-
fixed the French 25mm AA gun
bug
Version 1.12:
-
the sIG33 bug is -hopefully-
fixed
-
the FO's for SchRgt 1/1 should
be gone now - as this was a weird bug there is now an extra Fpool for the
GermanAI (so that the AI gets the FO still)
-
some valid targets for a few
weapons were changed - should solve a few reported troubles
-
completely reworked the elements
file (more like CCV now)
-
fixed the Pz35 and 38 (t) armour
values
-
fixed the Tireur d'élite
-
fixed the 3.7cm Flak
-
slightly reduced the arty strike
effectiveness
-
reduced aircraft bombs' accuracy
as far as possible
-
de Gaulle is now Colonel
-
fixed some American spelling
in elements ;-]
-
fixed the Pzjg I bug in 1.11
:-(
Thanks
to all who gave us input, feedback and the tools to mod Close Combat!
The armament of the different planes:
(important for target selection)
Plane
|
MG
|
20mm
|
Bombs
|
Do17Z
|
-
|
-
|
4 x 250 kg
|
He111
|
-
|
-
|
32 x 50 kg or 8 x 250 kg
|
Ju87B Stuka
|
2
|
-
|
500 kg, 4 x 50 kg or 2 x 250
kg, 10 x 10 kg
|
Me110
|
4
|
2
|
20 x 10 kg or 2 x 250 kg
|
LeO 451
|
-
|
-
|
8 x 250 kg
|
Amiot
|
-
|
-
|
12 x 100 kg
|
Potez 631
|
4
|
2
|
-
|
Fairey Battle
|
2
|
-
|
4 x 113 kg
|